TheGame - Season 6

Recuperar Senha





7.4.33Version190.31msRequest Duration7.26MBMemory Usage
    $_GET
    []
    $_POST
    []
    $_SESSION
    array:3 [ "PHPDEBUGBAR_STACK_DATA" => [] "csrf_token" => "d8a139ea7f4377536cbcca00b39ac9d7937b5f...
    $_COOKIE
    array:1 [ "morpheus" => "dba8a3aff5699c16cc1643ebc5f7e146" ]
    $_SERVER
    array:47 [ "PATH" => "/usr/local/bin:/bin:/usr/bin" "HTTP_ACCEPT" => "text/html,application/xhtm...
        34 statements were executed, 14 of which were duplicates, 20 unique36.06ms
        • select * from mw_config1.8ms
        • select count(1) from mw_helpdesk_tickets where status = 1 621μs
        • select count(1) from mw_helpdesk_tickets where status = 2 827μs
        • select count(1) from mw_helpdesk_tickets where status = 3 1.2ms
        • select * from mw_slides where active = 1 and type = ? order by sequence 1.51ms
          Params
          0modal
        • select ac.GameIDC as character, ms.IP as ip, ms.memb___id as account, ms.ConnectStat as connect_stat, c.MapNumber as map, c.MapPosX as x, c.MapPosY as y, c.Class as character_class, ms.ServerName as server_name, (select top 1 AccountLevel from MEMB_INFO where memb___id = c.AccountID) as vipType, ms.ConnectTM as connected_at, ms.DisConnectTM as disconnected_at, gm.G_Name as guild from MEMB_STAT ms join AccountCharacter ac ON ms.memb___id = ac.Id collate DATABASE_DEFAULT join Character c ON ms.memb___id = c.AccountID collate DATABASE_DEFAULT left join GuildMember gm ON c.Name = gm.Name collate DATABASE_DEFAULT where ms.ConnectStat > 0 and ac.GameIDC = c.Name order by ConnectTM desc 796μs
          Params
          0null
        • select * from INFORMATION_SCHEMA.COLUMNS where TABLE_NAME = ? 1.55ms
          Params
          0Character
        • SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE TABLE_NAME = ?953μs
          Params
          0MasterSkillTree
        • WITH dctrn_cte AS (SELECT TOP 5 s.ConnectStat AS connectStat, s.ConnectTM AS lastConnection, s.ServerName AS server, ac.GameIDC AS gameIdc, c.Name AS id, c.Name AS name, c.cLevel AS level, c.cLevel AS score, c.Experience AS experience, c.Experience AS subscore, c.Class AS class, c.PkLevel AS pkLevel, c.PkCount AS pkCount, c.AccountID AS account, c.LevelUpPoint AS points, c.MapNumber AS map, c.MapPosY AS positionY, c.MapPosX AS positionX, c.CtlCode AS code, c.Strength AS strength, c.Dexterity AS agility, c.Vitality AS vitality, c.Energy AS energy, c.Money AS money, gm.G_Name AS guild, CASE WHEN s.ConnectStat > 0 and ac.GameIDC = c.Name THEN 1 ELSE 0 END as status, c.ResetCount as resets, c.MasterResetCount as masterResets, c.Avatar as avatar, (select top 1 AccountLevel from MuOnline.dbo.MEMB_INFO where memb___id = c.AccountID) as vipType, mi.country as country, c.Leadership AS command, ml.MasterLevel as masterLevel FROM Character c LEFT JOIN AccountCharacter ac ON c.AccountID = ac.Id COLLATE DATABASE_DEFAULT LEFT JOIN MEMB_INFO mi ON c.AccountID = mi.memb___id COLLATE DATABASE_DEFAULT LEFT JOIN MEMB_STAT s ON c.AccountID = s.memb___id COLLATE DATABASE_DEFAULT LEFT JOIN GuildMember gm ON c.Name = gm.Name COLLATE DATABASE_DEFAULT LEFT JOIN MasterSkillTree ml ON c.Name = ml.Name COLLATE DATABASE_DEFAULT WHERE c.CtlCode = 0 ORDER BY c.cLevel DESC, c.Experience DESC, c.Name ASC) SELECT * FROM (SELECT *, ROW_NUMBER() OVER (ORDER BY (SELECT 0)) AS doctrine_rownum FROM dctrn_cte) AS doctrine_tbl WHERE doctrine_rownum <= 5 ORDER BY doctrine_rownum ASC986μs
        • select * from INFORMATION_SCHEMA.COLUMNS where TABLE_NAME = ? 3.21ms
          Params
          0Character
        • SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE TABLE_NAME = ?889μs
          Params
          0MasterSkillTree
        • WITH dctrn_cte AS (SELECT TOP 5 s.ConnectStat AS connectStat, s.ConnectTM AS lastConnection, s.ServerName AS server, ac.GameIDC AS gameIdc, c.Name AS id, c.Name AS name, c.cLevel AS level, c.MasterResetCount AS score, c.ResetCount AS subscore, c.Experience AS experience, c.Class AS class, c.PkLevel AS pkLevel, c.PkCount AS pkCount, c.AccountID AS account, c.LevelUpPoint AS points, c.MapNumber AS map, c.MapPosY AS positionY, c.MapPosX AS positionX, c.CtlCode AS code, c.Strength AS strength, c.Dexterity AS agility, c.Vitality AS vitality, c.Energy AS energy, c.Money AS money, gm.G_Name AS guild, CASE WHEN s.ConnectStat > 0 and ac.GameIDC = c.Name THEN 1 ELSE 0 END as status, c.ResetCount as resets, c.MasterResetCount as masterResets, c.Avatar as avatar, (select top 1 AccountLevel from MuOnline.dbo.MEMB_INFO where memb___id = c.AccountID) as vipType, mi.country as country, c.Leadership AS command, ml.MasterLevel as masterLevel FROM Character c LEFT JOIN AccountCharacter ac ON c.AccountID = ac.Id COLLATE DATABASE_DEFAULT LEFT JOIN MEMB_INFO mi ON c.AccountID = mi.memb___id COLLATE DATABASE_DEFAULT LEFT JOIN MEMB_STAT s ON c.AccountID = s.memb___id COLLATE DATABASE_DEFAULT LEFT JOIN GuildMember gm ON c.Name = gm.Name COLLATE DATABASE_DEFAULT LEFT JOIN MasterSkillTree ml ON c.Name = ml.Name COLLATE DATABASE_DEFAULT WHERE c.CtlCode = 0 ORDER BY c.MasterResetCount DESC, c.ResetCount DESC, c.Name ASC) SELECT * FROM (SELECT *, ROW_NUMBER() OVER (ORDER BY (SELECT 0)) AS doctrine_rownum FROM dctrn_cte) AS doctrine_tbl WHERE doctrine_rownum <= 5 ORDER BY doctrine_rownum ASC891μs
        • select * from INFORMATION_SCHEMA.COLUMNS where TABLE_NAME = ? 1.22ms
          Params
          0Character
        • SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE TABLE_NAME = ?935μs
          Params
          0MasterSkillTree
        • WITH dctrn_cte AS (SELECT TOP 5 s.ConnectStat AS connectStat, s.ConnectTM AS lastConnection, s.ServerName AS server, ac.GameIDC AS gameIdc, c.Name AS id, c.Name AS name, c.cLevel AS level, c.ResetCount AS score, c.cLevel AS subscore, c.Experience AS experience, c.Class AS class, c.PkLevel AS pkLevel, c.PkCount AS pkCount, c.AccountID AS account, c.LevelUpPoint AS points, c.MapNumber AS map, c.MapPosY AS positionY, c.MapPosX AS positionX, c.CtlCode AS code, c.Strength AS strength, c.Dexterity AS agility, c.Vitality AS vitality, c.Energy AS energy, c.Money AS money, gm.G_Name AS guild, CASE WHEN s.ConnectStat > 0 and ac.GameIDC = c.Name THEN 1 ELSE 0 END as status, c.ResetCount as resets, c.MasterResetCount as masterResets, c.Avatar as avatar, (select top 1 AccountLevel from MuOnline.dbo.MEMB_INFO where memb___id = c.AccountID) as vipType, mi.country as country, c.Leadership AS command, ml.MasterLevel as masterLevel FROM Character c LEFT JOIN AccountCharacter ac ON c.AccountID = ac.Id COLLATE DATABASE_DEFAULT LEFT JOIN MEMB_INFO mi ON c.AccountID = mi.memb___id COLLATE DATABASE_DEFAULT LEFT JOIN MEMB_STAT s ON c.AccountID = s.memb___id COLLATE DATABASE_DEFAULT LEFT JOIN GuildMember gm ON c.Name = gm.Name COLLATE DATABASE_DEFAULT LEFT JOIN MasterSkillTree ml ON c.Name = ml.Name COLLATE DATABASE_DEFAULT WHERE c.CtlCode = 0 ORDER BY c.ResetCount DESC, c.cLevel DESC, c.Name ASC) SELECT * FROM (SELECT *, ROW_NUMBER() OVER (ORDER BY (SELECT 0)) AS doctrine_rownum FROM dctrn_cte) AS doctrine_tbl WHERE doctrine_rownum <= 5 ORDER BY doctrine_rownum ASC824μs
        • select * from INFORMATION_SCHEMA.COLUMNS where TABLE_NAME = ? 1.24ms
          Params
          0Character
        • SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE TABLE_NAME = ?831μs
          Params
          0MasterSkillTree
        • WITH dctrn_cte AS (SELECT TOP 5 s.ConnectStat AS connectStat, s.ConnectTM AS lastConnection, s.ServerName AS server, ac.GameIDC AS gameIdc, c.Name AS id, c.Name AS name, c.cLevel AS level, c.HeroCount AS score, c.Experience AS experience, c.Class AS class, c.PkLevel AS pkLevel, c.PkCount AS pkCount, c.AccountID AS account, c.LevelUpPoint AS points, c.MapNumber AS map, c.MapPosY AS positionY, c.MapPosX AS positionX, c.CtlCode AS code, c.Strength AS strength, c.Dexterity AS agility, c.Vitality AS vitality, c.Energy AS energy, c.Money AS money, gm.G_Name AS guild, CASE WHEN s.ConnectStat > 0 and ac.GameIDC = c.Name THEN 1 ELSE 0 END as status, c.ResetCount as resets, c.MasterResetCount as masterResets, c.Avatar as avatar, (select top 1 AccountLevel from MuOnline.dbo.MEMB_INFO where memb___id = c.AccountID) as vipType, mi.country as country, c.Leadership AS command, ml.MasterLevel as masterLevel FROM Character c LEFT JOIN AccountCharacter ac ON c.AccountID = ac.Id COLLATE DATABASE_DEFAULT LEFT JOIN MEMB_INFO mi ON c.AccountID = mi.memb___id COLLATE DATABASE_DEFAULT LEFT JOIN MEMB_STAT s ON c.AccountID = s.memb___id COLLATE DATABASE_DEFAULT LEFT JOIN GuildMember gm ON c.Name = gm.Name COLLATE DATABASE_DEFAULT LEFT JOIN MasterSkillTree ml ON c.Name = ml.Name COLLATE DATABASE_DEFAULT WHERE c.CtlCode = 0 ORDER BY c.HeroCount DESC, c.cLevel DESC, c.Name ASC) SELECT * FROM (SELECT *, ROW_NUMBER() OVER (ORDER BY (SELECT 0)) AS doctrine_rownum FROM dctrn_cte) AS doctrine_tbl WHERE doctrine_rownum <= 5 ORDER BY doctrine_rownum ASC977μs
        • select * from INFORMATION_SCHEMA.COLUMNS where TABLE_NAME = ? 1.25ms
          Params
          0Character
        • SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE TABLE_NAME = ?821μs
          Params
          0MasterSkillTree
        • WITH dctrn_cte AS (SELECT TOP 5 s.ConnectStat AS connectStat, s.ConnectTM AS lastConnection, s.ServerName AS server, ac.GameIDC AS gameIdc, c.ResetDay AS score, c.Name AS id, c.Name AS name, c.cLevel AS level, c.Experience AS experience, c.Class AS class, c.PkLevel AS pkLevel, c.PkCount AS pkCount, c.AccountID AS account, c.LevelUpPoint AS points, c.MapNumber AS map, c.MapPosY AS positionY, c.MapPosX AS positionX, c.CtlCode AS code, c.Strength AS strength, c.Dexterity AS agility, c.Vitality AS vitality, c.Energy AS energy, c.Money AS money, gm.G_Name AS guild, CASE WHEN s.ConnectStat > 0 and ac.GameIDC = c.Name THEN 1 ELSE 0 END as status, c.ResetCount as resets, c.MasterResetCount as masterResets, c.Avatar as avatar, (select top 1 AccountLevel from MuOnline.dbo.MEMB_INFO where memb___id = c.AccountID) as vipType, mi.country as country, c.Leadership AS command, ml.MasterLevel as masterLevel FROM MuOnline.dbo.Character c LEFT JOIN AccountCharacter ac ON c.AccountID = ac.Id COLLATE DATABASE_DEFAULT LEFT JOIN MEMB_INFO mi ON c.AccountID = mi.memb___id COLLATE DATABASE_DEFAULT LEFT JOIN MEMB_STAT s ON c.AccountID = s.memb___id COLLATE DATABASE_DEFAULT LEFT JOIN GuildMember gm ON c.Name = gm.Name COLLATE DATABASE_DEFAULT LEFT JOIN MasterSkillTree ml ON c.Name = ml.Name COLLATE DATABASE_DEFAULT WHERE c.CtlCode = 0 ORDER BY c.ResetDay DESC, c.Name ASC) SELECT * FROM (SELECT *, ROW_NUMBER() OVER (ORDER BY (SELECT 0)) AS doctrine_rownum FROM dctrn_cte) AS doctrine_tbl WHERE doctrine_rownum <= 5 ORDER BY doctrine_rownum ASC959μs
        • select * from INFORMATION_SCHEMA.COLUMNS where TABLE_NAME = ? 1.17ms
          Params
          0Character
        • SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE TABLE_NAME = ?818μs
          Params
          0MasterSkillTree
        • WITH dctrn_cte AS (SELECT TOP 5 s.ConnectStat AS connectStat, s.ConnectTM AS lastConnection, s.ServerName AS server, ac.GameIDC AS gameIdc, c.ResetWek AS score, c.Name AS id, c.Name AS name, c.cLevel AS level, c.Experience AS experience, c.Class AS class, c.PkLevel AS pkLevel, c.PkCount AS pkCount, c.AccountID AS account, c.LevelUpPoint AS points, c.MapNumber AS map, c.MapPosY AS positionY, c.MapPosX AS positionX, c.CtlCode AS code, c.Strength AS strength, c.Dexterity AS agility, c.Vitality AS vitality, c.Energy AS energy, c.Money AS money, gm.G_Name AS guild, CASE WHEN s.ConnectStat > 0 and ac.GameIDC = c.Name THEN 1 ELSE 0 END as status, c.ResetCount as resets, c.MasterResetCount as masterResets, c.Avatar as avatar, (select top 1 AccountLevel from MuOnline.dbo.MEMB_INFO where memb___id = c.AccountID) as vipType, mi.country as country, c.Leadership AS command, ml.MasterLevel as masterLevel FROM MuOnline.dbo.Character c LEFT JOIN AccountCharacter ac ON c.AccountID = ac.Id COLLATE DATABASE_DEFAULT LEFT JOIN MEMB_INFO mi ON c.AccountID = mi.memb___id COLLATE DATABASE_DEFAULT LEFT JOIN MEMB_STAT s ON c.AccountID = s.memb___id COLLATE DATABASE_DEFAULT LEFT JOIN GuildMember gm ON c.Name = gm.Name COLLATE DATABASE_DEFAULT LEFT JOIN MasterSkillTree ml ON c.Name = ml.Name COLLATE DATABASE_DEFAULT WHERE c.CtlCode = 0 ORDER BY c.ResetWek DESC, c.Name ASC) SELECT * FROM (SELECT *, ROW_NUMBER() OVER (ORDER BY (SELECT 0)) AS doctrine_rownum FROM dctrn_cte) AS doctrine_tbl WHERE doctrine_rownum <= 5 ORDER BY doctrine_rownum ASC925μs
        • select * from INFORMATION_SCHEMA.COLUMNS where TABLE_NAME = ? 1.33ms
          Params
          0Character
        • SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE TABLE_NAME = ?886μs
          Params
          0MasterSkillTree
        • WITH dctrn_cte AS (SELECT TOP 5 s.ConnectStat AS connectStat, s.ConnectTM AS lastConnection, s.ServerName AS server, ac.GameIDC AS gameIdc, c.ResetMon AS score, c.Name AS id, c.Name AS name, c.cLevel AS level, c.Experience AS experience, c.Class AS class, c.PkLevel AS pkLevel, c.PkCount AS pkCount, c.AccountID AS account, c.LevelUpPoint AS points, c.MapNumber AS map, c.MapPosY AS positionY, c.MapPosX AS positionX, c.CtlCode AS code, c.Strength AS strength, c.Dexterity AS agility, c.Vitality AS vitality, c.Energy AS energy, c.Money AS money, gm.G_Name AS guild, CASE WHEN s.ConnectStat > 0 and ac.GameIDC = c.Name THEN 1 ELSE 0 END as status, c.ResetCount as resets, c.MasterResetCount as masterResets, c.Avatar as avatar, (select top 1 AccountLevel from MuOnline.dbo.MEMB_INFO where memb___id = c.AccountID) as vipType, mi.country as country, c.Leadership AS command, ml.MasterLevel as masterLevel FROM MuOnline.dbo.Character c LEFT JOIN AccountCharacter ac ON c.AccountID = ac.Id COLLATE DATABASE_DEFAULT LEFT JOIN MEMB_INFO mi ON c.AccountID = mi.memb___id COLLATE DATABASE_DEFAULT LEFT JOIN MEMB_STAT s ON c.AccountID = s.memb___id COLLATE DATABASE_DEFAULT LEFT JOIN GuildMember gm ON c.Name = gm.Name COLLATE DATABASE_DEFAULT LEFT JOIN MasterSkillTree ml ON c.Name = ml.Name COLLATE DATABASE_DEFAULT WHERE c.CtlCode = 0 ORDER BY c.ResetMon DESC, c.Name ASC) SELECT * FROM (SELECT *, ROW_NUMBER() OVER (ORDER BY (SELECT 0)) AS doctrine_rownum FROM dctrn_cte) AS doctrine_tbl WHERE doctrine_rownum <= 5 ORDER BY doctrine_rownum ASC882μs
        • select count(1) as total from MEMB_INFO522μs
        • select count(1) as total from Character 1.01ms
        • SELECT COUNT(1) AS total FROM Guild 1.04ms
        • select cs.CASTLE_OCCUPY as occupy, cs.SIEGE_START_DATE as start, cs.SIEGE_END_DATE as finish, cs.OWNER_GUILD as guild_owner, g.G_Master as guild_owner_master, g.G_Mark as guild_owner_mark, (select count(1) from GuildMember where G_Name = cs.OWNER_GUILD) as guild_members, c.Avatar as avatar from MuCastle_DATA cs left join Guild g on g.G_Name = cs.OWNER_GUILD collate DATABASE_DEFAULT left join Character c on c.Name = g.G_Master collate DATABASE_DEFAULT 1.19ms
        • select c.Name as name, c.Class as class, c.CtlCode as code, case when s.ConnectStat > 0 and ac.GameIDC = c.Name then 1 else 0 end as status from MEMB_STAT s join AccountCharacter ac on s.memb___id = ac.Id collate DATABASE_DEFAULT join Character c on s.memb___id = c.AccountID collate DATABASE_DEFAULT where c.CtlCode > 7 955μs
        • select * from mw_polls where active = 1 and convert(date, getdate()) >= start_date and (end_date is null or convert(date, getdate()) <= end_date) order by id desc 498μs
        • select * from mw_event_categories order by sequence 547μs
        timezone
        America/Sao_Paulo
        base_path
        template
        darks
        url_rewrite
        true
        debug
        true
        admin_prefix
        admin
        locale
        pt_BR
        ranking
        array:3 [ "show_search_classes" => true "limit" => 99 "cache_time" => 900 ]
        auth
        array:2 [ "max_tries" => 5 "time_new_try" => 600 ]
        characters
        array:3 [ "code_types" => array:4 [ 0 => "Normal" 1 => "Banned" 8 => "Game Master" ...
        maps
        array:103 [ 0 => array:2 [ "name" => "Lorencia" "born" => "147x127" ] 1 => array:2 [ ...
        item
        array:13 [ "tooltip_file" => "item.php" "use_option_file" => true "serial_mode" => 0 "db_ver...
        columns
        array:7 [ "credit" => "credits" "token" => "memb_token" "avatar" => "Avatar" "resets" => "Re...
        use_vi_curr_info
        false
        use_md5
        false
        generate_guid
        false
        server
        array:8 [ "team" => "muemu" "season" => "6" "name" => "TheGame - Season 6" "version_name" =>...
        servers
        array:1 [ "SERVIDOR" => array:5 [ "server" => "SERVIDOR" "name" => "PRINCIPAL" "ip" =>...
        site
        array:2 [ "logo" => "683a3d8f52fc8.png" "title" => "TheGame - Season 6 BETA" ]
        players-online
        array:1 [ "show_type" => "all" ]
        smtp
        array:6 [ "host" => "mail.multhegame.com" "username" => "thegame@multhegame.com" "password" =>...
        castlesiege
        array:1 [ "next_confrontation" => "DOMINGO" ]
        connectserver
        array:2 [ "host" => "66.70.135.19" "port" => "44405" ]
        joinserver
        array:2 [ "host" => "66.70.135.19" "port" => "55970" ]
        warehouse
        array:2 [ "extended" => true "ext" => array:7 [ "active" => true "database" => "MuOnline...
        force_https
        true
        maintenance
        false
        plugins
        array:15 [ 0 => "AuthRemember" 1 => "Avatar" 2 => "Donate" 3 => "Events" 4 => "HallFame" ...
        sn
        array:2 [ "facebook" => array:2 [ "login" => true "keys" => array:2 [ "id" => "" ...
        coins
        array:2 [ "cash" => array:8 [ "id" => "cash" "name" => "Cash " "database" => "MuOnline...
        rankings
        array:17 [ "BloodCastle" => array:5 [ "name" => "BloodCastle" "is_guild" => false "act...
        register
        array:8 [ "terms" => "" "countries_flag_column" => "country" "confirm_email" => false "creat...
        rewards
        array:1 [ "rankings" => array:3 [ "Character" => array:1 [ "normal" => array:2 [ ...
        hallfame
        array:3 [ "rankings" => array:7 [ "Character" => array:5 [ "active" => true "name"...
        custom
        array:1 [ "rankings" => array:3 [ 0 => "RankingDiario" 1 => "RankingSemanal" 2 => "Ran...
        vip
        array:6 [ "database" => "MuOnline" "table" => "MEMB_INFO" "column_account" => "memb___id" "c...
        helpdesk
        array:4 [ "rules" => """ 🧩 Problemas Técnicos Gerais\r\n \r\n Falha no login, bugs vi...
        donate
        array:4 [ "conversion" => array:3 [ "USD" => array:2 [ "BRL" => null "EUR" => null...
        move
        array:2 [ "maps" => array:102 [ 0 => "0" 1 => "1" 2 => "2" 3 => "3" 4 => "4" ...